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How to Get Bubble Blast Again Majoras Mask

In which I begin to go over the first iii-day cycle in Majora's Mask.

And then begins part two of this Majora'south Mask game guide. We'll proceed from where nosotros left off: The Dawn of the Commencement Twenty-four hours.

Okay, then you've made it to Clock Boondocks! As you lot get out the Clock Tower into South Clock Town, notation the yellow Deku Flower diagonally to your right. You won't be using it now, but information technology'll be very important in a chain of trading quests. It is also absolutely essential to our end goal of the showtime three days.

If yous walk forward, you'll see a staircase in forepart of you and to the correct. It'south in the corner of the area, and there is a brilliant carmine mailbox right next to information technology. Ascend the stairs and pass through the opening to the Laundry Pool.

Floating in a higher place the water is a little glowing fairy-similar affair. This is a fragment of the Great Fairy of Clock Town. If you had gone to the Fairy Fountain in N Clock Town similar Tatl wanted y'all to, the fairy fragments there would accept requested yous go notice this fairy. And so it'south like skipping a step.

Deku Link has the handy ability to hop beyond water. He but has three hops earlier he drowns, and then it'due south kind of annoying sometimes. However, in this case, it's perfect. Hop across the h2o almost the fairy, and you will, for lack of a better discussion, collect information technology. The fairy volition beg you to return information technology to the Fairy Fountain, so off we shall go! Return to South Clock Town.

Once back in South Clock Town, head toward the yellow Deku Bloom. Don't go besides shut, though, or you lot'll trigger a cutscene that you don't need to run into until later on. Walk directly past the Deku Blossom and head up the ramp backside it. Plow right, and notice the Owl Statue to your correct; go up another ramp, and laissez passer through the opening to your left into North Clock Town.

Turn left as you lot enter Due north Clock Town to encounter the entrance to a cavern at the top of a gear up of ramps. Head over to it. Through this opening, you will find the Fairy Fountain. By bringing the fairy fragment to the others, the Bang-up Fairy of Magic tin can pull herself dorsum together.

She's so pleased with y'all that she gives you the chimera blast ability. Basically, you blow a bubble and employ it to hit things. This ability is controlled by your fancy new magic meter (another gift from the Peachy Fairy). Your Magic Power tin exist replenished by potions or light-green jars that sometimes spawn from grass.

The Great Fairy also points you in the management of the man in the observatory which can be reached through W Clock Town. He has noesis of the Skull Child, only you tin can't get to the observatory to see him without joining a secret lodge.

The Bombers are a group of five little boys who do good deeds and assist people. When you exit the Fairy Fountain and return to North Clock Boondocks, y'all'll see their leader (Jim) trying to pop a balloon by shooting at it.

Before you get about joining the Bombers, shoot down the other balloon (the cherry i) that has a man in green dangling from information technology. This is Tingle. He is a 30-v yr old human who believes he is a fairy. Yeah, I know. Only he makes awesome maps.

You should probably take the five rupees you need to purchase his map of Clock Boondocks, but in that location is a circle of grass behind him which yous tin can destroy with your spin attack to get some more.

You're done with Tingle for the moment, so render your attention to Jim. To impress him, use your fancy new bubble nail power to popular the bubble and speak to him.

In guild to join the Bombers, you have to win a timed game of Hide and Seek. Don't worry, though. You just take to do this once. Ever. Well, unless you're crazy like me and decide to play through this game again multiple times. You likewise have to play it once again equally Man Link if you want the Bomber's Notebook. It records the secret code also as other side quests that arise, so it'due south pretty handy.

See, the Bombers have this hugger-mugger code that you lot accept to know. 1 of the members guards the entrance to the passage that leads to the conservatory, and you take to tell him the code before he'll allow you pass. The lawmaking is fabricated up of the digits 12345, but they are in a random club that is different for every salvage file.

You could spend a few hours guessing random combinations, simply I, personally, believe that playing Hide and Seek is easier.

Anyway, talk to Jim later popping the balloon, and he'll ask you if you'd like to try to pass his test. Say yes, and he'll explain the rules. Basically, just detect them all as soon as possible.

And the game begins!

The Bombers can be found in North, East, and West Clock Boondocks. My strategy is simple: grab the ones in North, then work your way clockwise (get it?) through  Due eastand West Clock Town to get the others.

One of the Bombers is over by the tree near the ramp leading to the Fairy Fountain. Jim is in the opposite corner. All you accept to do to catch them is come in contact with them. Of course, they'll run from y'all to brand information technology harder. Woo.

Anyway, later on you've caught the first two, head through the doorway directly across North Clock Town from the Fairy Fountain. This will take yous to East Clock Town. At that place'due south a bomber standing in front of what looks like an alley. He's directly across from you as y'all enter Eastward Clock Town. He is, nevertheless, not a participant in this game, so but ignore him for now. After, you'll tell him the hush-hush code to gain access to the passage behind him which leads to the solarium.

There are 2 other Bombers in E Clock Boondocks. Head up the stairs to the right of the Bomber guarding the passage. One of the Bombers is at the pinnacle. When he sees you approaching, he'll apply the Cucco he's holding to safely drop down to the basis below him. Jump off after him and endeavour to catch him as he lands. If yous, like me, have trouble with this, merely chase him around. You'll get him eventually.

In East Clock Town, there is a building shaped like a giant treasure chest. Next to it is a small, raised area with a Deku Flower. Use it to launch yourself upwards to the awning nearby and catch your along Bomber.

Head downwardly the stairs behind the treasure breast edifice and enter South Clock Town. You're just passing through, though. Go toward the Clock Tower, up the ramp to the left, and through the passage across from the Owl Statue you saw earlier. This will take y'all West Clock Town. The final Bomber volition be right in front end of you. Catch him, and you've won the game.

Unfortunately, fifty-fifty though you've won, the Bombers are horribly racist and won't permit a Deku Scrub join their ranks. They once let a non-human join, and it didn't work out too well for them. This not-man was, of course, the Skull Kid.

Only they'll nonetheless tell yous the code. Write it down. I'll repeat that for emphasis. WRITE IT Down. You don't desire to gamble forgetting it and having to play Hide and Seek all again, do you? Exactly. So write it downwards, put information technology in your phone, comment on this article, just tape it in some way so that you can admission it after if yous forget.

My code is 43512. See, wait at me recording information technology for future reference. I didn't do that the first time I played Majora's Mask, and I had to play Hide and Seek again. Which was fun, allow me tell you.

In the next installment of this guide, I'll get over everything from your first trip to the conservatory to your first trip back in time. Look for information technology shortly!

Published Oct. 22nd 2013

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Source: https://www.gameskinny.com/sci9d/majoras-mask-the-great-fairy-and-hide-and-seek-with-the-bombers